Elias Örn
Elias Örn
Technical Art Intern @ Invisible Walls
Malmö, Sweden

Summary

Hello!
I'm Elias Örn, a Technical Artist!
My journey into game development began a few years ago when I first explored 3D animation, which later led me to pursue a bachelor's degree in Game Design & Graphics at Uppsala University. There, I discovered my passion for technical art. Currently, I'm completing my technical artist Internship on Invisble Walls as part of The Game Asssembly.

Resume PDF

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Skills

Python Scripting3D Animation3D ModelingVisual EffectsTexturingPBR TexturingShaders

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Helix Visual Client (P4V)
Helix Visual Client (P4V)
Jira
Jira

Productions

    • Video Game
      Deep Rock Galactic
    • Year
      2020
    • Role
      Technical Artist, Prop Artist
    • Company
      Invisible Walls
    • Video Game
      Neighbors: Suburban Warfare
    • Year
      2026
    • Role
      Technical Artist
    • Company
      Invisible Walls

Experience

  • Technical Art - Intern at Invisible Walls
    Copenhagen, DK
    September 2025 - Present

    During my internship at Invisible Walls I was responsible for shaders and VFX for the games ’Deep Rock Galactic’ and ’Neighbors: Suburban Warfare’. As well as developing tools and make assets such as a couple of the weapon frameworks for 'DRG: Season 6'.