Hello!
I'm Elias Örn, a Technical Artist!
My journey into game development began a few years ago when I first explored 3D animation, which later led me to pursue a bachelor's degree in Game Design & Graphics at Uppsala University. There, I discovered my passion for technical art. Currently, I'm completing my technical artist Internship on Invisble Walls as part of The Game Asssembly.
During my internship at Invisible Walls I was responsible for shaders and VFX for the games ’Deep Rock Galactic’ and ’Neighbors: Suburban Warfare’. As well as developing tools and make assets such as a couple of the weapon frameworks for 'DRG: Season 6'.