OverStay Powered Card

Powered Card In action

Here is the shader graph with the scrolling voronoi noise and the fresnel effect.

Here is the shader graph with the scrolling voronoi noise and the fresnel effect.

As for the VFX graph, there are two emitters apart of the system. The first one is the electricity which travels around the card based on the bounding box. The dynamic movement comes from the turbulence node using a perlin noise.

As for the VFX graph, there are two emitters apart of the system. The first one is the electricity which travels around the card based on the bounding box. The dynamic movement comes from the turbulence node using a perlin noise.

The second part of the system is the arced sparks that shoot out on particle death. 
These use slightly different parameters and their bounding boxes are both updated when the card is inserted into a pedestal.

The second part of the system is the arced sparks that shoot out on particle death.
These use slightly different parameters and their bounding boxes are both updated when the card is inserted into a pedestal.

OverStay Powered Card

Overstay is a game project made over the duration of 7 weeks at Uppsala University.
It is a third person puzzle game set in a spirit hotel, which involves recording yourself performing actions to create a chain of events to ultimately get each rooms keycard to power the room to get to the next one.

Here is a breakdown of how the keycard effect was created.